big week
I have a big week coming up, starting work and I need 4 solid game design concepts for prototyping class next Wednesday…The scope of these concepts has to be pretty large, involving multiple mechanics and meaningful incorporation of spacial design and interaction.
Allen talked about utilizing space as a way to to bring out the character of a game experience, which is an interesting thought and something I will focus on.
I have always day dreamed about an exploration/journey type game, I suppose it would be an RPG but with more emphasis on environmental challenges (survival of elements, exploitation of resources) and teamwork. A multiplayer team based game that pits the travelling players against a hostile but beautiful world…I would play that.





