Killer Toon / Killer Week
Whew, quite a week and the updates (featuring game design additions by myself and Christian) to Killer Toon are finally out in the wild. It’s worth having a go at Killer Toon and seeing what you like and dislike about the game design. LINK
The interactive experience is centered on customizing your toon and collecting the best weapons and armor you can afford. The other experience is purely an entertainment, non-interactive variety of combat that your toon will engage in with the toons of your friends and others.
This form of combat resolution/experience level is not unusual or necessarily unpopular in the gaming world…after all tower defense games are heavily oriented around similar experience patterns, strategizing then watching and finally repeat. However, design wise I think that killer toon may suffer from a bit of a target demographic identity crisis…as well as a crisis of entertainment value when it come to the fights.
Those concerns/critiques aside the game has a definite appeal to it that I would guess lies in the innate interest people have with interacting with there friends, and Killer Toon is a silly, casual, and humorous way to do just that!






So I just signed my offer letter from Toy Studio today! I will be going to work starting next Monday as a Game Designer/Developer (Flash/AS3 dev) and am very excited to start working on some awesome “toys” for Facebook!
Bridget 8:57 am on January 24, 2010 Permalink |
Congrats!!
Tommy 11:08 am on January 21, 2010 Permalink |
Well done!
Tony 11:27 am on January 21, 2010 Permalink |
thanks man, one day I’ll do a TD just for you